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Good design is invisible interview

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A standard post created using some basic elements including a quote, ordered list and a popup image. As a web designer you need to consider what people do with their hands and heads. You need to design your products in a way that requires minimal input, and delivers maximal output. My skills improved a lot when I started designing fonts.

Tiny Reichenstein is the founder and director of Information iA’s usual trade is website design and consultancy along with the odd concept like the Twitter strikethrough, but the company has also found recent success in iOS and Mac app development. Writer for iPad is a pioneering minimalist text editor, and its focus-enhancing combination of sparse visuals and refined typography has since made the leap to OS X and the iPhone.

Nothing is more destructive to good design than group thinking and collective decision making

Who studied German literature, German literature is, who is studying medicine, is doctor who studies physics is physics, but who studied philosophy, this will by no philosopher. But I would say that the study of philosophy according to specialization may be an ideal preparation for the Informationsachitekten. For philosophy teaches one to work on and to the order of the terms.

About Typography. Everybody Can Feel It

Tiny women carry amazingly large bags, twice their eighty-pound weight. Some of the women carry babies in slings around front. A good adult picker can harvest over two hundred pounds of cherries and earn $8 a day, more than twice the Guatemalan minimum daily wage.

good-design-is-invisible-map
Web Trend Map 4 www.informationarchitects.jp/wtm4/

Who studied German literature, German literature is, who is studying medicine, is doctor who studies physics is physics, but who studied philosophy, this will by no philosopher. But I would say that the study of philosophy according to specialization may be an ideal preparation for the Informationsachitekten. For philosophy teaches one to work on and to the order of the terms.

Online news magazines is often accused them all look similar. What do you think of this criticism?

The appearance of a page is secondary for me. What interests me as a user, are content, rhetoric, how to deal with facts and opinions. Interested me as a designer, such as news sites work and that is above all, how well they are legible. In this respect, especially European sides still have much to learn.

  1. Touch screen devices seem to be similar to the Web, because they seem to have a similar issue.
  2. The average word length shrinks. And that is very good.
  3. Desktop apps for work, iPad / iPhone apps are for watching and playing, the Internet is to communicate.

The allegation that approach visually newspaper websites is absurd. If one keeps in mind how similar many newspapers are printed each other, which is a laughable accusation.

The Last of Us Game Review

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The end of the world is near! Especially if you’re into pop culture. A parade of apocalypses is storming theaters this year in an effort to turn the end of humanity into the beginning of lucrative franchises.

A pandemic has decimated humanity. The world is struggling to survive. And at the centre of this are Ellie, a teenage girl, and Joel, the hardened survivor hired to smuggle her out of the quarantine zone and across America. As they travel, you’ll encounter a stunningly-realised America that has been reclaimed by nature, and take the characters on an emotional journey as long and fraught as their cross-country trek.

The broad strokes are spectacular, but the finer details impress the most, the environment telling its own stories as Joel and Ellie explore

But while moviegoers can spend their last days with good-looking celebs, gamers will be spending theirs with one of the best-looking video games ever created.

SURVIVAL OF THE FITTEST

Developed by Uncharted developer Naughty Dog, post-apocalyptic survival game The Last of Us (due out June 14) has been on “must-watch” lists since its tremendous debut at the 2011 Spike Video Game Awards. Already the winner of numerous pre-release honors from countless outlets (us included), the PlayStation 3 exclusive is about as hyped as games come. Should we really be this excited about our final days?

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According to critics, absolutely. With over two dozen perfect scores and an overall 95 current rating on Metacritic, it’s already among the best-reviewed games in the PS3’s seven-year history and a shoo-in for Game of the Year contention.

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That’s to be expected, to a degree; Naughty Dog has already earned a reputation for delivering jaw-dropping graphics. But The Last of Us sets a new bar.

The Last of Us seamlessly intertwines satisfying, choice-based gameplay with a stellar narrative. It never slows down, it never lets up, and frankly, it never disappoints. It’s PlayStation 3’s best exclusive, and the entire experience, from start to finish, is remarkable. I lost myself in Naughty Dog’s vision of a pandemic-ridden United States, in the characters that populate this unfortunate wasteland, and in their individual stories. The 17 hours I spent playing through the campaign are among the most memorable I’ve ever spent with a game.

The collapse of society

Joel and Ellie develop a sort of dysfunctional father-daughter relationship as their collective experiences bind them, and rooting for Ellie in particular is commonplace in The Last of Us. Her success means the player is successful, and her hardened exterior is the perfect complement to her complete ignorance of the world before it was destroyed.

Ellie was born after the collapse, and as such, she’s full of questions and wonder, often communicated through the many contextual conversations she and Joel share. She’ll pick through records at a music store, become fascinated with wildlife she’s never seen before, and ask a million questions about the past. You watch her learn, grow, and gain meaning. It’s impossible not to become attached to her.